
Team Leader
Provided project management for Chronobandit and Spacetime Scavenger. Managed project timelines, scheduled meetings, facilitated discussions, and ensured team functioned smoothly to create successful products.

Lead Artist & Lead Programmer
Created digital worlds filled with alien pirate spacecraft, underground ruins, curtains of lava, Antarctic research equipment, and medieval fantasy worlds. Primary coder for Divine Decisions; used tight, elegant scripts to reduce programming burden. Also, key level designer for Spacetime Scavenger and Cryptic Dreamer.

Game Developer
Collaborated with multiple teams to design games from inception to reality. Part of interdisciplinary team in ASU’s School of Computing and Augmented Intelligence developing PharMini, an in-progress grant-funded educational game that teaches students to solve supply chain issues in the pharmaceutical industry.

Barrett, the Honors College at Arizona State University
BA Media Arts & Sciences (Art), Anthropology Minor, Computer Gaming Certificate, summa cum laude, May 2024

Honors Thesis
Divine Decisions: A Study of Agency in Video Game Narrative. An immersive experience that takes players beyond the boundaries of traditional RPGs, Divine Decisions fuses genres and elevates strategic thinking.

iDTech Lead Instructor
Java-based Minecraft Modding instructor for K-12 students. Led weekly camps, managed new leads, communicated with parents, and provided overnight supervision.
